CubeCamera / useCubeCamera
Creates a THREE.CubeCamera
that renders into a fbo
renderTarget and that you can update()
.
export function useCubeCamera({
/** Resolution of the FBO, 256 */
resolution?: number
/** Camera near, 0.1 */
near?: number
/** Camera far, 1000 */
far?: number
/** Custom environment map that is temporarily set as the scenes background */
envMap?: THREE.Texture
/** Custom fog that is temporarily set as the scenes fog */
fog?: Fog | FogExp2
})
const { fbo, camera, update } = useCubeCamera()