Wireframe
Renders an Antialiased, shader based wireframe on or around a geometry.
<mesh>
<geometry />
<material />
<Wireframe /> // Will apply wireframe on top of existing material on this mesh
</mesh>
// OR
<Wireframe
geometry={geometry | geometryRef} // Will create the wireframe based on input geometry.
// Other props
simplify={false} // Remove some edges from wireframes
fill={"#00ff00"} // Color of the inside of the wireframe
fillMix={0} // Mix between the base color and the Wireframe 'fill'. 0 = base; 1 = wireframe
fillOpacity={0.25} // Opacity of the inner fill
stroke={"#ff0000"} // Color of the stroke
strokeOpacity={1} // Opacity of the stroke
thickness={0.05} // Thinkness of the lines
colorBackfaces={false} // Whether to draw lines that are facing away from the camera
backfaceStroke={"#0000ff"} // Color of the lines that are facing away from the camera
dashInvert={true} // Invert the dashes
dash={false} // Whether to draw lines as dashes
dashRepeats={4} // Number of dashes in one seqment
dashLength={0.5} // Length of each dash
squeeze={false} // Narrow the centers of each line segment
squeezeMin={0.2} // Smallest width to squueze to
squeezeMax={1} // Largest width to squeeze from
/>