dreiDrei.docs

meshBounds

A very fast, but often good-enough bounds-only raycast for meshes. You can use this if performance has precedence over pointer precision.

<mesh raycast={meshBounds} />

src/core/meshBounds.tsx

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Merged
PerformanceMonitor
  • getting started
  • abstractions
  • cameras
  • controls
  • gizmos
  • loaders
  • misc
  • modifiers
  • performances
    • AdaptiveDpr
    • AdaptiveEvents
    • BakeShadows
    • Bvh
    • Detailed
    • Instances
    • Merged
    • meshBounds
    • PerformanceMonitor
    • Points
    • Preload
    • Segments
  • portals
  • shaders
  • shapes
  • staging

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