CubicBezierLine

Renders a THREE.Line2 using THREE.CubicBezierCurve3 for interpolation.

<CubicBezierLine
  start={[0, 0, 0]}               // Starting point
  end={[10, 0, 10]}               // Ending point
  midA={[5, 0, 0]}                // First control point
  midB={[0, 0, 5]}                // Second control point
  color="black"                   // Default
  lineWidth={1}                   // In pixels (default)
  dashed={false}                  // Default
  vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point
  {...lineProps}                  // All THREE.Line2 props are valid
  {...materialProps}              // All THREE.LineMaterial props are valid
/>