OrthographicCamera

A responsive THREE.OrthographicCamera that can set itself as the default.

<OrthographicCamera makeDefault {...props}>
  <mesh />
</OrthographicCamera>

You can use the OrthographicCamera to film contents into a RenderTarget, it has the same API as PerspectiveCamera.

<OrthographicCamera position={[0, 0, 10]}>
  {(texture) => (
    <mesh geometry={plane}>
      <meshBasicMaterial map={texture} />
    </mesh>
  )}
</OrthographicCamera>