OrthographicCamera
A responsive THREE.OrthographicCamera that can set itself as the default.
<OrthographicCamera makeDefault {...props}>
<mesh />
</OrthographicCamera>
You can use the OrthographicCamera to film contents into a RenderTarget, it has the same API as PerspectiveCamera.
<OrthographicCamera position={[0, 0, 10]}>
{(texture) => (
<mesh geometry={plane}>
<meshBasicMaterial map={texture} />
</mesh>
)}
</OrthographicCamera>