VideoTexture / useVideoTexture
THREE.VideoTexture
and integrates loading into suspense.By default it falls back until the loadedmetadata
event. Then it starts playing the video, which, if the video is muted, is allowed in the browser without user interaction.
export function useVideoTexture(
srcOrSrcObject: HTMLVideoElement['src' | 'srcObject'],
{
unsuspend = 'loadedmetadata',
start = true,
hls: hlsConfig = {},
crossOrigin = 'anonymous',
muted = true,
loop = true,
playsInline = true,
...videoProps
}: {
unsuspend?: keyof HTMLVideoElementEventMap
start?: boolean
hls?: Parameters<typeof getHls>[0]
} & Partial<Omit<HTMLVideoElement, 'children' | 'src' | 'srcObject'>> = {}
)
const texture = useVideoTexture("/video.mp4")
return (
<mesh>
<meshBasicMaterial map={texture} toneMapped={false} />
MediaStream
It also accepts a MediaStream
from eg. .getDisplayMedia()
or .getUserMedia()
:
const [stream, setStream] = useState<MediaStream | null>(null)
return (
<mesh onClick={async () => setStream(await navigator.mediaDevices.getDisplayMedia({ video: true }))}>
<React.Suspense fallback={<meshBasicMaterial wireframe />}>
<VideoMaterial src={stream} />
</React.Suspense>
function VideoMaterial({ src }) {
const texture = useVideoTexture(src)
return <meshBasicMaterial map={texture} toneMapped={false} />
}
NB: It's important to wrap VideoMaterial
into React.Suspense
since, useVideoTexture(src)
here will be suspended until the user shares its screen.
HLS
useVideoTexture
supports .m3u8
HLS manifest via hls.js:
const texture = useVideoTexture('https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8')
You can pass hls
config:
const texture = useVideoTexture('https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8', {
hls: { abrEwmaFastLive: 1.0, abrEwmaSlowLive: 3.0, enableWorker: true },
})