VideoTexture / useVideoTexture

  • Video textures
    Video textures
  • useVideoTexture - url and mediaStream
    useVideoTexture - url and mediaStream

Summary

A convenience hook that returns a THREE.VideoTexture and integrates loading into suspense.

By default it falls back until the loadedmetadata event. Then it starts playing the video, which, if the video is muted, is allowed in the browser without user interaction.

type VideoTextureProps = {
  unsuspend?: 'canplay' | 'canplaythrough' | 'loadstart' | 'loadedmetadata'
  muted?: boolean
  loop?: boolean
  start?: boolean
  crossOrigin?: string
}

export function useVideoTexture(src: string, props: VideoTextureProps) {
  const { unsuspend, start, crossOrigin, muted, loop } = {
    unsuspend: 'loadedmetadata',
    crossOrigin: 'Anonymous',
    muted: true,
    loop: true,
    start: true
    ...props,
  }
const texture = useVideoTexture("/video.mp4")
return (
  <mesh>
    <meshBasicMaterial map={texture} toneMapped={false} />

MediaStream

It also accepts a MediaStream from eg. .getDisplayMedia() or .getUserMedia():

const [stream, setStream] = useState()

return (
  <mesh onClick={async () => setStream(await navigator.mediaDevices.getDisplayMedia({ video: true }))}>
    <React.Suspense fallback={<meshBasicMaterial wireframe />}>
      <VideoMaterial src={stream} />
    </React.Suspense>
function VideoMaterial({ src }) {
  const texture = useVideoTexture(src)

  return <meshBasicMaterial map={texture} toneMapped={false} />
}

NB: It's important to wrap VideoMaterial into React.Suspense since, useVideoTexture(src) here will be suspended until the user shares its screen.

HLS

HLS - useVideoTexture supports .m3u8 HLS manifest via (https://github.com/video-dev/hls.js).

You can fine-tune via the hls configuration:

const texture = useVideoTexture('https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8', {
  hls: { abrEwmaFastLive: 1.0, abrEwmaSlowLive: 3.0, enableWorker: true }
})

Available options: https://github.com/video-dev/hls.js/blob/master/docs/API.md#fine-tuning