MeshRefractionMaterial
A convincing Glass/Diamond refraction material.
type MeshRefractionMaterialProps = JSX.IntrinsicElements['shaderMaterial'] & {
/** Environment map */
envMap: THREE.CubeTexture | THREE.Texture
/** Number of ray-cast bounces, it can be expensive to have too many, 2 */
bounces?: number
/** Refraction index, 2.4 */
ior?: number
/** Fresnel (strip light), 0 */
fresnel?: number
/** RGB shift intensity, can be expensive, 0 */
aberrationStrength?: number
/** Color, white */
color?: ReactThreeFiber.Color
/** If this is on it uses fewer ray casts for the RGB shift sacrificing physical accuracy, true */
fastChroma?: boolean
}
If you want it to reflect other objects in the scene you best pair it with a cube-camera.
<CubeCamera>
{(texture) => (
<mesh geometry={diamondGeometry} {...props}>
<MeshRefractionMaterial envMap={texture} />
</mesh>
)}
</CubeCamera>
Otherwise just pass it an environment map.
const texture = useLoader(RGBELoader, "/textures/royal_esplanade_1k.hdr")
return (
<mesh geometry={diamondGeometry} {...props}>
<MeshRefractionMaterial envMap={texture} />