RenderTexture
This component allows you to render a live scene into a texture which you can then apply to a material. The contents of it run inside a portal and are separate from the rest of the canvas, therefore you can have events in there, environment maps, etc.
type Props = JSX.IntrinsicElements['texture'] & {
/** Optional width of the texture, defaults to viewport bounds */
width?: number
/** Optional height of the texture, defaults to viewport bounds */
height?: number
/** Optional fbo samples */
samples?: number
/** Optional stencil buffer, defaults to false */
stencilBuffer?: boolean
/** Optional depth buffer, defaults to true */
depthBuffer?: boolean
/** Optional generate mipmaps, defaults to false */
generateMipmaps?: boolean
/** Optional render priority, defaults to 0 */
renderPriority?: number
/** Optional event priority, defaults to 0 */
eventPriority?: number
/** Optional frame count, defaults to Infinity. If you set it to 1, it would only render a single frame, etc */
frames?: number
/** Optional event compute, defaults to undefined */
compute?: (event: any, state: any, previous: any) => false | undefined
/** Children will be rendered into a portal */
children: React.ReactNode
}
<mesh>
<planeGeometry />
<meshStandardMaterial>
<RenderTexture attach="map">
<mesh />